package model;

/**
 * Sent to the clients from the server when 
 * the game is over.
 * 
 * @author Kevin Luikens
 *
 */
public class GameOver extends GameAdministration {
	private boolean gameIsOver;
	
	/**
	 * Initializes the shell class
	 */
	public GameOver() {
		gameIsOver = false;
	}
	
	/**
	 * Returns a boolean as to whether the game is over or not
	 * @return boolean
	 */
	public boolean isGameOver() {
		return gameIsOver;
	}
	
	/**
	 * Sets the game to over
	 * @param boolean
	 */
	private void setGameToOver( boolean b ) {
		gameIsOver = b;
	}
}
